Posters, Demos

2022

Laugh at Your Own Pace: Basic Performance Evaluation of Language Learning Assistance by Adjustment of Video Playback Speeds Based on Laughter Detection

Naoto Nishida, Hinako Nozaki, Buntarou Shizuki, Laugh at Your Own Pace: Basic Performance Evaluation of Language Learning Assistance by Adjustment of Video Playback Speeds Based on Laughter Detection, In Proceedings of the Ninth ACM Conference on Learning @ Scale (L@S ’22), June 1-3, 2022, New York, NY, USA, ACM, 6 pages, DOI: https://doi.org/10.1145/3491140.3528299

Interaction Design of Dwell Selection Toward Gaze-based AR/VR Interaction

Toshiya Isomoto, Shota Yamanaka, Buntarou Shizuki, Interaction Design of Dwell Selection Toward Gaze-based AR/VR Interaction, In Proceedings of the 2022 Symposium on Eye Tracking Research and Applications (ETRA '22), No. 39, June 8-11, 2022, Seattle, WA, USA, Association for Computing Machinery, pp. 1-2, DOI: https://doi.org/10.1145/3517031.3531628

One-Handed Control for Smartwatches Using Thumb Gestures to Ring

Harutoshi Kokubu, Koki Tominaga, Buntarou Shizuki, One-Handed Control for Smartwatches Using Thumb Gestures to Ring, In Proceedings of the 6th Asian CHI Symposium 2022, April 13-13, 2022, New Orleans, USA, ACM, 3 pages, DOI: https://doi.org/10.1145/3516492.3558790

2021

FGFlick: Augmenting Single-Finger Input Vocabulary for Smartphones with Simultaneous Finger and Gaze Flicks

Yuki Yamato, Yutaro Suzuki, Shin Takahashi, FGFlick: Augmenting Single-Finger Input Vocabulary for Smartphones with Simultaneous Finger and Gaze Flicks, In Proceedings of 18th IFIP TC 13 International Conference on Human-Computer Interaction – INTERACT 2021, LNCS 12936, pp. 421–425, Springer, Bari, Italy, August 30 – September 3, 2021.

Investigating the Effects of Virtual Keyboard Position and Angle on Text Entry Performance and Workload

Koki Tominaga, Shun Fujita, Rei Takakura, Buntarou Shizuki, Investigating the Effects of Virtual Keyboard Position and Angle on Text Entry Performance and Workload, In Proceedings of the 2021 Symposium on Emerging Research from Asia and on Asian Contexts and Cultures (AsianCHI '21), May 7-8, 2021, Yokohama, Tokyo, ACM, pp. 25-27, DOI: https://doi.org/10.1145/3429360.3468174

Investigating Reaction Accuracy of Extended Touchscreen with Conductive Ink for Mobile Virtual Piano

Hinako Nozaki, Kaori Minawa, Rei Takakura, Buntarou Shizuki, Investigating Reaction Accuracy of Extended Touchscreen with Conductive Ink for Mobile Virtual Piano, In Proceedings of the 2021 Symposium on Emerging Research from Asia and on Asian Contexts and Cultures (AsianCHI '21), May 7-8, 2021, Yokohama, Tokyo, ACM, pp. 111-113, DOI: https://doi.org/10.1145/3429360.3468191

Expanding One-Handed Input Vocabulary for Smartphone Using In-Air Gesture of Index Finger Captured by Rear Camera

Yusuke Sei, Buntarou Shizuki, Expanding One-Handed Input Vocabulary for Smartphone Using In-Air Gesture of Index Finger Captured by Rear Camera, In Proceedings of the 2021 Symposium on Emerging Research from Asia and on Asian Contexts and Cultures (AsianCHI '21), May 7-8, 2021, Yokohama, Tokyo, ACM, pp. 61-63, DOI: https://doi.org/10.1145/3429360.3468181

A Hat-shaped Pressure-Sensitive Multi-Touch Interface for Virtual Reality

Kazuki Sakata, Buntarou Shizuki, Ikkaku Kawaguchi, Shin Takahashi, A Hat-shaped Pressure-Sensitive Multi-Touch Interface for Virtual Reality, In Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST '21), Article 47, December 8-10, 2021, Osaka, Japan, ACM, pp. 1-3, DOI: https://doi.org/10.1145/3489849.3489909

Pilot Study on Notification Using Phantom Sensation on Hand

Takuma Hidaka, Yusuke Sei, Buntarou Shizuki, Pilot Study on Notification Using Phantom Sensation on Hand, In Proceedings of the 2021 Symposium on Emerging Research from Asia and on Asian Contexts and Cultures (AsianCHI '21), May 7-8, 2021, Yokohama, Tokyo, ACM, pp. 157-159, DOI: https://doi.org/10.1145/3429360.3468202

2020

Preliminary Investigation of Tapping Force on Pressure-Sensitive Touchscreen for Expanding Input Vocabulary on Smartphone

Ryo Ikeda, Yuta Urushiyama, and Buntarou Shizuki, Preliminary Investigation of Tapping Force on Pressure-Sensitive Touchscreen for Expanding Input Vocabulary on Smartphone, In Proceedings of the 2020 Symposium on Emerging Research from Asia and on Asian Contexts and Cultures (AsianCHI '20), Association for Computing Machinery, Hawaii, USA, April 25, 2020, 1 page.

Gaze-based Command Activation Technique using Two-level Stroke

Toshiya Isomoto, Shota Yamanaka, Buntarou Shizuki, Gaze-based Command Activation Technique using Two-level Stroke, In Proceedings of the 2020 Symposium on Emerging Research from Asia and on Asian Contexts and Cultures (AsianCHI '20), Association for Computing Machinery, Hawaii, USA, April 25, 2020, 4 pages.

Expanding Input Vocabulary Using Index Finger on and Above Back of Smartphone

Yusuke Sei, Minto Funakoshi and Buntarou Shizuki, Expanding Input Vocabulary Using Index Finger on and Above Back of Smartphone, In Proceedings of the 2020 Symposium on Emerging Research from Asia and on Asian Contexts and Cultures (AsianCHI '20), Association for Computing Machinery, Hawaii, USA, April 25, 2020, 1 page.

2019

Stacked-Block Distinction System Based on Resistance Measurement

Keita Saito, Toshiyuki Ando, Hirobumi Tomita and Buntarou Shizuki, Stacked-Block Distinction System Based on Resistance Measurement, In Proceedings of the 2019 ACM CHI symposia on ASIAN CHI SYMPOSIUM: EMERGING HCI RESEARCH COLLECTION (Asian CHI Symposium 2019), ACM, Glasgow, UK, May 2019, 7 pages.

One-Handed Interaction Technique for Single-Touch Gesture Input on Large Smartphones

Kyohei Hakka, Toshiya Isomoto, Buntarou Shizuki, One-Handed Interaction Technique for Single-Touch Gesture Input on Large Smartphones, In Proceedings of the Symposium on Spatial User Interaction (SUI '19), ACM, New York, NY, USA, Article 21, 2 pages.

Pressure-Based One-Handed Interaction Technique for Large Smartphones Using Cursor

Kyohei Hakka, Toshiyuki Ando, Buntarou Shizuki, Shin Takahashi, Pressure-Based One-Handed Interaction Technique for Large Smartphones Using Cursor, In Proceedings of the 2019 ACM CHI symposia on ASIAN CHI SYMPOSIUM: EMERGING HCI RESEARCH COLLECTION (Asian CHI Symposium 2019), ACM, Glasgow, UK, May 2019, 8 pages.

A Comparative Study of Planar Surface and Spherical Surface for 3D Pointing Using Direct Touch

Naoki Yanagihara, Buntarou Shizuki, Shin Takahashi, A Comparative Study of Planar Surface and Spherical Surface for 3D Pointing Using Direct Touch, In Proceedings of 25th ACM Symposium on Virtual Reality Software and Technology (VRST '19), ACM, New York, NY, USA, Article 42, November 12-15, 2019, 2 pages.

Text Entry Method for Immersive Virtual Environments Using Curved Keyboard

Naoki Yanagihara, Buntarou Shizuki, Shin Takahashi, Text Entry Method for Immersive Virtual Environments Using Curved Keyboard, In Proceedings of 25th ACM Symposium on Virtual Reality Software and Technology (VRST '19), ACM, New York, NY, USA, Article 116, November 12-15, 2019, 2 pages.

Exploration of Passive Haptics Based Learning Support Method for Touch Typing

Rei Takakura, Kyohei Hakka, and Buntarou Shizuki, Exploration of Passive Haptics Based Learning Support Method for Touch Typing, In Proceedings of 31ST AUSTRALIAN CONFERENCE ON HUMAN-COMPUTER-INTERACTION (OZCHI’19), ACM, Fremantle, WA, Australia, December 2–5, 2019, pp 529-533.

Ray-Casting Based Interaction Using an Extended Pull-Out Gesture for Interactive Tabletops

Shun Fujita, Naoki Yanagihara, Buntarou Shizuki, Shin Takahashi, Ray-Casting Based Interaction Using an Extended Pull-Out Gesture for Interactive Tabletops, In Proceedings of 31ST AUSTRALIAN CONFERENCE ON HUMAN-COMPUTER-INTERACTION (OZCHI’19), ACM, Fremantle, WA, Australia, December 2–5, 2019, 4 pages.

A Viewpoint Control Method for 360° Media Using Helmet Touch Interface

Takumi Kitagawa, Yuki Yamato, Buntarou Shizuki, and Shin Takahashi, A Viewpoint Control Method for 360° Media Using Helmet Touch Interface, In Proceedings of the Symposium on Spatial User Interaction (SUI '19), ACM, New York, NY, USA, Article 33, 2 pages.

One-handed Rapid Text Selection and Command Execution Method for Smartphones.

Toshiyuki Ando, Toshiya Isomoto, Buntarou Shizuki, and Shin Takahashi, One-handed Rapid Text Selection and Command Execution Method for Smartphones., In Proceedings of Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19), ACM, Glasgow, UK, May 2019, 6 pages.

Expanding One-Handed Touch Input Vocabulary Using Index Finger on and Above Back-of-Device

Yusuke Sei, Minto Funakoshi and Buntarou Shizuki, Expanding One-Handed Touch Input Vocabulary Using Index Finger on and Above Back-of-Device, In Proceedings of 31ST AUSTRALIAN CONFERENCE ON HUMAN-COMPUTER-INTERACTION (OZCHI’19), ACM, Fremantle, WA, Australia, December 2–5, 2019, pp 585-589.

Preliminary Study of Screen Extension for Smartphone Using External Display

Yuta Urushiyama, Buntarou Shizuki, Shin Takahashi, Preliminary Study of Screen Extension for Smartphone Using External Display, In Proceedings of the Symposium on Spatial User Interaction (SUI '19), ACM, New York, NY, USA, Article 29, 2 pages.

A Design of Eyes-Free Kana Entry Method Utilizing Single Stroke for Mobile Devices

Yuta Urushiyama, Takuto Nakamura, Buntarou Shizuki, A Design of Eyes-Free Kana Entry Method Utilizing Single Stroke for Mobile Devices, In Proceedings of the 2019 ACM CHI symposia on ASIAN CHI SYMPOSIUM: EMERGING HCI RESEARCH COLLECTION (Asian CHI Symposium 2019), ACM, Glasgow, UK, May 2019, 6 pages.

2018

Investigation of Touch Interfaces Using Multilayered Urushi Circuit

Koshi Ikegawa, Shuhei Aoyama, Shogo Tsuchikiri, Takuto Nakamura, Yuki Hashimoto, and Buntarou Shizuki, Investigation of Touch Interfaces Using Multilayered Urushi Circuit, In Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2018), pp.115-122, March 2018.

Cubic Keyboard for Virtual Reality

Naoki Yanagihara, Buntarou Shizuki, Cubic Keyboard for Virtual Reality, SUI'18, October 2018.

ExtensionClip: Touch Point Transfer Device between Both Sides of a Smartphone for Mobile VR Environment

Ryosuke Takada, Toshiya Isomoto, Wataru Yamada, Hiroyuki Manabe, Buntarou Shizuki, ExtensionClip: Touch Point Transfer Device between Both Sides of a Smartphone for Mobile VR Environment, In Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '18)

Signal Generation for Vibrotactile Display by Generative Adversarial Network

Shotaro Agatsuma, Junya Kurogi, Satoshi Saga, Simona Vasilache, Shin Takahashi, Signal Generation for Vibrotactile Display by Generative Adversarial Network, In Proceedings of AsiaHaptics 2018

Daily Haptic Information Collection System Using ZigBee-based Microcomputer

Shotaro Agatsuma, Masafumi Nakagawa, Tomoyoshi Ono, Shin Takahashi, Satoshi Saga, Daily Haptic Information Collection System Using ZigBee-based Microcomputer, In Work-in-Progress session of Eurohaptics 2018 conference, June 2018.

Distinction System of Left and Right Hands Placed on a Keyboard of Laptop Computers

Takuto Nakamura and Buntarou Shizuki, Distinction System of Left and Right Hands Placed on a Keyboard of Laptop Computers, In Proceedings of the 30th Australian Conference on Human-Computer Interaction (OzCHI 2018), ACM, December 2018

Head Posture Recognition based on Neck Shape Measurement

Takuto Nakamura, Akira Ishii, and Buntarou Shizuki, Head Posture Recognition based on Neck Shape Measurement, CHI 2018 symposia on Asian CHI Symposium: Emerging HCI Research Collection, April 2018, pp. 128-134

Target Selection Technique Using Space Below Cardboard VR Goggles

Toshiya Isomoto, Akira Ishii, Shuta Nakamae, and Buntarou Shizuki, Target Selection Technique Using Space Below Cardboard VR Goggles, ACM CHI 2018 Symposium on Asian CHI symposium: Emerging HCI Research Collection, April 2018, 6 pages.

User Identification Method based on Air Pressure in Ear Canals

Toshiyuki Ando, Yuki Kubo, Buntarou Shizuki, Shin Takahashi, User Identification Method based on Air Pressure in Ear Canals, ACM CHI 2018 Symposium on Asian CHI symposium: Emerging HCI Research Collection, April 2018, 6 pages.

2017

FistPointer: Target Selection Technique using Mid-air Interaction for Mobile VR Environment

Akira Ishii, Takuya Adachi, Keigo Shima, Shuta Nakamae, Buntarou Shizuki, Shin Takahashi, FistPointer: Target Selection Technique using Mid-air Interaction for Mobile VR Environment, ACM CHI 2017 Symposium on Emerging Japanese HCI Researches Collection, May 2017, 8 pages.

AccelTag: A Passive Smart ID Tag with Acceleration Sensor for Interactive Applications

Kazuya Oharada, Buntarou Shizuki, and Shin Takahashi, AccelTag: A Passive Smart ID Tag with Acceleration Sensor for Interactive Applications, In Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST '17), pp.37-39, October 2017.

A Block System with Magnetism-based Structure Recognition

Koshi Ikegawa, Shuta Nakamae, and Buntarou Shizuki, A Block System with Magnetism-based Structure Recognition, ACM CHI 2017 Symposium on Emerging HCI Researches Collection, May 2017, 8 pages.

A Technique for Touch Force Sensing using a Waterproof Device's Built-in Barometer

Ryosuke Takada, Wei Lin, Toshiyuki Ando, Buntarou Shizuki, Shin Takahashi, A Technique for Touch Force Sensing using a Waterproof Device's Built-in Barometer, In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). pp.2140-2146.

A Technique for Touch Force Sensing using a Waterproof Device's Built-in Barometer

Ryosuke Takada, Wei Lin, Toshiyuki Ando, Buntarou Shizuki, Shin Takahashi, A Technique for Touch Force Sensing using a Waterproof Device's Built-in Barometer, ACM CHI 2017 Symposium on Emerging HCI Researches Collection, May 2017, 8 pages.

SynCro: Context-Aware User InterfaceSystem for Smartphone–SmartwatchCross-Device Interaction

Yuki Kubo, Ryosuke Takada, Buntarou Shizuki, Shin Takahashi, SynCro: Context-Aware User InterfaceSystem for Smartphone–SmartwatchCross-Device Interaction, In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). pp.1794-1801.

Context-Aware User Interface System for Smartphone-Smartwatch Cross-Device Interaction

Yuki Kubo, Ryosuke Takada, Buntarou Shizuki, Shin Takahashi, Context-Aware User Interface System for Smartphone-Smartwatch Cross-Device Interaction, ACM CHI 2017 Symposium on Asian CHI symposium: Emerging HCI Research Collection, May 2017, 8 pages.

2016

Evaluation of Callout Design for Ultra-small Touch Screen Devices

Akira Ishii, Tetsuya Abe, Hiroyuki Hakoda, Buntarou Shizuki, Jiro Tanaka, Evaluation of Callout Design for Ultra-small Touch Screen Devices, In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). pp.2511-2518.

Sensing Grasp Force using Active Acoustic Sensing

Buntarou Shizuki, Sensing Grasp Force using Active Acoustic Sensing, Proceedings of 18th International Conference on Human-Computer Interaction (HCI International 2016) - Posters' Extended Abstracts, Part I, CCIS 617, Springer, July 2016, pp. 382-387

Smart Home Cards: Tangible Programming with Paper Cards

Kazuki Tada, Shin Takahashi, and Buntarou Shizuki, Smart Home Cards: Tangible Programming with Paper Cards, Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct (UbiComp '16), September 2016, pp. 381-384

Investigating Accuracy of Tilting Operation on Wrist-worn Devices with Touchscreens

Keigo Shima, Kazusa Onishi, Ryosuke Takada, Takuya Adachi, Buntarou Shizuki, and Jiro Tanaka, Investigating Accuracy of Tilting Operation on Wrist-worn Devices with Touchscreens, In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). pp. 2705-2711.

Lightweight Capacitance-based Block System for 3D Space Interaction

Koshi Ikegawa, Masaya Tsuruta, Tetsuya Abe, Arika Yoshida, Buntarou Shizuki, Shin Takahashi, Lightweight Capacitance-based Block System for 3D Space Interaction, In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (ISS '16). pp.307-312.

MonoTouch: Single Capacitive Touch Sensor that Differentiates Touch Gestures

Ryosuke Takada, Buntarou Shizuki, and Jiro Tanaka, MonoTouch: Single Capacitive Touch Sensor that Differentiates Touch Gestures, In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). pp. 2736-2743.

ThumbSlide: An Interaction Technique for Smartwatches using a Thumb Slide Movement

Shuhei Aoyama, Buntarou Shizuki, and Jiro Tanaka., ThumbSlide: An Interaction Technique for Smartwatches using a Thumb Slide Movement, In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). pp. 2403-2409.

Input Techniques to the Surface around a Smartphone using a Magnet Attached on a Stylus.

Tetsuya Abe, Buntarou Shizuki, and Jiro Tanaka., Input Techniques to the Surface around a Smartphone using a Magnet Attached on a Stylus., In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). pp. 2395-2402.

Watch Commander: A Gesture-based Invocation System for Rectangular Smartwatches using B2B-Swipe

Yuki Kubo, Buntarou Shizuki, Shin Takahashi, Watch Commander: A Gesture-based Invocation System for Rectangular Smartwatches using B2B-Swipe, In Adjunct Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16 Adjunct). pp.37-39.

2015

An AR Interface to Enable Real-time Preview Design Variations in Actual Environment

Akira Iwaya, Shin Takahashi, Jiro Tanaka, An AR Interface to Enable Real-time Preview Design Variations in Actual Environment, Adjunct Proceedings of the 17th International Conference on Human-computer Interaction with Mobile Devices and Services, pp.607-614, August 2015.

Capacitive Blocks: A Block System that Connects the Physical with the Virtual using Changes of Capacitance

Arika Yoshida, Buntarou Shizuki, and Jiro Tanaka, Capacitive Blocks: A Block System that Connects the Physical with the Virtual using Changes of Capacitance, Adjunct Proceedings of the 28th ACM Symposium on User Interface Software and Technology (UIST '15 Adjunct), pp.85-86, November 2015.

AirFlip-Undo: Quick Undo using a Double Crossing In-Air Gesture in Hover Zone

Keigo Shima, Ryosuke Takada, Kazusa Onishi, Takuya Adachi, Buntarou Shizuki, and Jiro Tanaka, AirFlip-Undo: Quick Undo using a Double Crossing In-Air Gesture in Hover Zone, Adjunct Proceedings of the 28th ACM Symposium on User Interface Software and Technology (UIST '15 Adjunct), pp.97-98, November 2015.

Sensing Touch Force using Active Acoustic Sensing

M. Ono, B. Shizuki, J. Tanaka, Sensing Touch Force using Active Acoustic Sensing, Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, Stanford, CA, USA, pp. 355-358, January 15-19, 2015

HoverLink: Joint Interactions using Hover Sensing Capability

Takuro Kuribara, Buntarou Shizuki, Jiro Tanaka, HoverLink: Joint Interactions using Hover Sensing Capability, CHI '15 Extended Abstracts on Human Factors in Computing Systems (CHI EA '15), April 2015, pp.1651-1656. (juried)

UBI: User Body Interface for Wearable and Touch Panel Device

Yuto Kondo, Shin Takahashi, Jiro Tanaka, UBI: User Body Interface for Wearable and Touch Panel Device, UbiComp/ISWC 2015 Adjunct, pp.301-304, September 2015.

2014

A Rapid Prototyping Toolkit for Touch Sensitive Objects using Active Acoustic Sensing

M. Ono, B. Shizuki and J. Tanaka, A Rapid Prototyping Toolkit for Touch Sensitive Objects using Active Acoustic Sensing, Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology (UIST '14 Adjunct), pp. 35-36, October 2014.

VibraInput: Two-step PIN Entry System based on Vibration and Visual Information

T. Kuribara, B. Shizuki and J. Tanaka, VibraInput: Two-step PIN Entry System based on Vibration and Visual Information, CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14), pp. 2473-2478, pp. 2473-2478, April 2014.

HandyScope: A Remote Control Technique using Pull-out Gesture

T. Kuribara, T. Yoshikawa, B. Shizuki and J. Tanaka, HandyScope: A Remote Control Technique using Pull-out Gesture, CHI'14 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’14), Video Showcase, pp. 175-176, April 2014.

2013

Sinkpad: a malleable mouse pad consisted of an elastic material

T. Kuribara, B.Shizuki and J. Tanaka, Sinkpad: a malleable mouse pad consisted of an elastic material, CHI'13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), pp.1251-1256, Paris, France, April-May 2013.

2012

Comparing Sensor Based and Vision Based Techniques for Dynamic Gesture Recognition

B. Baatar and J. Tanaka, Comparing Sensor Based and Vision Based Techniques for Dynamic Gesture Recognition, Proceedings of the 10th Asia-Pacific Conference on Computer-Human Interaction (APCHI2012), pp.651-652, Matsue, Shimane, Japan, August 28-31, 2012.

Analyzing Expenditure History on basis of Location and Time Data Acquired using Expense Recognition Wallet

K. Nirasawa, B. Shizuki and J. Tanaka, Analyzing Expenditure History on basis of Location and Time Data Acquired using Expense Recognition Wallet, Proceedings of the 10th Asia-Pacific Conference on Computer-Human Interaction (APCHI2012), pp.635-636, Matsue, Shimane, Japan, August 28-31, 2012.

Hand Controller : Image Manipulation Interface Using Fingertips and Palm Tracking with Kinect Depth Data

U. Lee and J. Tanaka, Hand Controller : Image Manipulation Interface Using Fingertips and Palm Tracking with Kinect Depth Data, Proceedings of the 10th Asia-Pacific Conference on Computer-Human Interaction (APCHI2012), pp.705-706, Matsue, Shimane, Japan, August 28-31, 2012.

Leyboard: A Software Keyboard that Places Keys at Positions of Fingers and their Surroundings

Y. Kuno, B. Shizuki and J. Tanaka, Leyboard: A Software Keyboard that Places Keys at Positions of Fingers and their Surroundings, Proceedings of the 10th Asia-Pacific Conference on Computer-Human Interaction (APCHI2012), pp.723-724, Matsue, Shimane, Japan, August 28-31, 2012.

2011

3D direction display bracelet for wearable system

A. Kobayashi, B. Shizuki, and J. Tanaka, 3D direction display bracelet for wearable system, 4th International Workshop on Cybernics (IWC2011) , 4 Pages(CD-ROM), Tokyo, Japan,March 9th, 2011.

Shadowgraph II: an Presentation Interface using a Multi-touch Enabled Graphics Tablet

Y. Murata, B. Shizuki and J. Tanaka, Shadowgraph II: an Presentation Interface using a Multi-touch Enabled Graphics Tablet, 4th International Workshop on Cybernics (IWC2011) , 4 Pages(CD-ROM), Tokyo, Japan,March 9th, 2011.

Interaction Technique Distinguishing Fingers and Its Applications

Y. Suzuki, Interaction Technique Distinguishing Fingers and Its Applications, 4th International Workshop on Cybernics (IWC2011) , 4 Pages(CD-ROM), Tokyo, Japan,March 9th, 2011.

2008

Browsing 3D media using Cylindrical Multi-touch Interface

Buntarou Shizuki, Masaki Naito and Jiro Tanaka, Browsing 3D media using Cylindrical Multi-touch Interface, Proceedings of the 2008 IEEE International Symposium on Multimedia (ISM2008), IEEE/Computer Society Press, December 2008, pp. 489-490

2005

AirTransNote: Augmented Classrooms with Digital Pen Devices and RFID Tags

Motoki Miura, Susumu Kunifuji, Buntarou Shizuki, Jiro Tanaka, AirTransNote: Augmented Classrooms with Digital Pen Devices and RFID Tags, Proceedings of IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE 2005), pp. 56-58, November 2005