[English/Japanese]

Publications

Refereed Journal Articles

  1. Toshiya Isomoto, Shota Yamanaka, and Buntarou Shizuki. Exploring Dwell-time from Human Cognitive Processes for Dwell Selection. Proceedings of the ACM Human-Computer Interaction (PACMHCI), Vol. 7, Issue ETRA, ACM, May 2023, Article No. 159, 15 pages. DOI: https://doi.org/10.1145/3591128
  2. Takuma Hidaka, Yusuke Sei, Naoto Nishida, Shota Yamanaka, Buntarou Shizuki. Advanced Investigation of Steering Performance with Error-Accepting Delays. International Journal of Human-Computer Interaction, Taylor & Francis, April 2023, 14 pages, DOI: https://doi.org/10.1080/10447318.2023.2192586
  3. Toshiya Isomoto, Shota Yanamaka, and Buntarou Shizuki. Dwell Selection with ML-based Intent Prediction using only Gaze Data. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Vol. 6, No. 3, Article 120, ACM, September 2022, 21 pages.
  4. Takashi Amesaka, Hiroki Watanabe, Masanori Sugimoto, and Buntarou Shizuki. Gesture Recognition Method Using Acoustic Sensing on Usual Garment. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Vol. 6, No. 2, Article 41, ACM, June 2022, 27 pages, 27 pages.
  5. Yuki Kubo, Ryosuke Takada, Buntarou Shizuki, and Shin Takahashi. Exploring Context-Aware User Interfaces for Smartphone-Smartwatch Cross-Device Interaction. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, Vol. 1, No. 3, Article 69, September 2017, 21 pages.
  6. Buntarou Shizuki, Masashi Toyoda, Etsuya Shibayama and Shin Takahashi. Smart Browsing among Multiple Aspects of Data-Flow Visual Program Execution, Using Visual Patterns and Multi-Focus Fisheye Views. Journal of Visual Languages and Computing, Vol. 11, No. 5, October 2000, pp. 529-548.

Refereed Conference Papers

  1. Takashi Amesaka, Hiroki Watanabe, Masanori Sugimoto, Yuta Sugiura, and Buntarou Shizuki. User Authentication Method for Hearables Using Sound Leakage Signals. Proceedings of the 2023 ACM International Symposium on Wearable Computers (ISWC 2023), ACM, October 2023, 5 pages. (to appear)
  2. Toshiya Isomoto, Shota Yamanaka, and Buntarou Shizuki. Reanalyzing Effective Eye-related Information for Developing User's Intent Detection Systems. Proceedings of the 2023 Symposium on Eye Tracking Research and Applications (ETRA 2023), ACM, May 2023, Article No. 71, 3 pages. DOI: https://doi.org/10.1145/3588015.3589508
  3. Hinako Nozaki, Ryo Ikeda, Yoshiki Nishikawa, Yui Atarashi, Yuki Hashimoto, and Buntarou Shizuki. Prototyping an Urushi Display that Changes Color Interactively by Temperature Control. Proceedings of the 2022 NICOGRAPH International, IEEE, June 2022, pp. 69-74.
  4. Toshiya Isomoto, Shota Yamanaka, and Buntarou Shizuki. Relationship between Dwell-Time and Model Human Processor for Dwell-based Image Selection. Proceedings of ACM Symposium on Applied Perception 2021 (SAP 2021), ACM, September 2021, Article 6, 5 pages.
  5. Kaisei Yokoyama, Rei Takakura, and Buntarou Shizuki. JoyFlick: Japanese Text Entry Using Dual Joysticks for Flick Input Users. Proceedings of the 18th IFIP TC 13 International Conference on Human–Computer Interaction (INTERACT 2021), Part III, LNCS 12934, Springer, September 2021, pp. 107-125.
  6. Rikuto Iitsuka, Ikkaku Kawaguchi, Buntarou Shizuki, and Shin Takahashi. Multi-party Video Conferencing System with Gaze Cues Representation for Turn-Taking. Proceedings of the 27th International Conference on Collaboration Technologies and Social Computing (CollabTech 2021), LNCS 12856, Springer, September 2021, pp. 101-108. (best paper award)
  7. Aoto Tanokashira, Ikkaku Kawaguchi, Buntarou Shizuki, and Shin Takahashi. Supporting the Initiation of Remote Conversation by Presenting Gaze-Based Awareness Information. Proceedings of the 27th International Conference on Collaboration Technologies and Social Computing (CollabTech 2021), LNCS 12856, Springer, September 2021, pp. 109-116.
  8. Ryo Ikeda, Kyohei Hakka, and Buntarou Shizuki. Hover-Based Reachability Technique for Executing Single-Touch Gesture on Smartphone. CHI 2021 symposia on Asian CHI Symposium: Emerging HCI Research Collection, May 2021, 10 pages.
  9. Yuta Takayama, Yuu Ichikawa, Buntarou Shizuki, Ikkaku Kawaguchi, and Shin Takahashi. User-based Mid-air Hand Gesture Set for Spreadsheet. CHI 2021 symposia on Asian CHI Symposium: Emerging HCI Research Collection, May 2021, 10 pages. (best paper award)
  10. Yuki Yamato, Yutaro Suzuki, Kodai Sekimori, Buntarou Shizuki, and Shin Takahashi. Hand Gesture Interaction with a Low-Resolution Infrared Image Sensor on an Inner Wrist. Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2020), ACM, September 2020, Article No. 58, 5 pages. (short paper)
  11. Yutaro Suzuki, Kodai Sekimori, Yuki Yamato, Yusuke Yamasaki, Buntarou Shizuki, and Shin Takahashi. A Mouth Gesture Interface Featuring a Mutual-Capacitance Sensor Embedded in a Surgical Mask. Proceedings of 22nd International Conference on Human-Computer Interaction (HCI International 2020), Vol. 2, LNCS 12182, Springer, July 2020, pp. 154-165.
  12. Minto Funakoshi, Shun Fujita, Kaori Minawa, and Buntarou Shizuki. SilverCodes: Thin, Flexible, and Single-Line Connected Identifiers Inputted by Swiping with a Finger. Proceedings of 22nd International Conference on Human-Computer Interaction (HCI International 2020), Vol. 2, LNCS 12182, Springer, July 2020, pp. 350-362.
  13. Takuto Nakamura and Buntarou Shizuki. Identification Method of Thumb and Fingers for Expanding Touchpad Input. Proceedings of 22nd International Conference on Human-Computer Interaction (HCI International 2020), Vol. 2, LNCS 12182, Springer, July 2020, pp. 463-474.
  14. Yuta Takayama, Yuu Ichikawa, Takumi Kitagawa, Masazumi Senuma, Buntarou Shizuki, and Shin Takahashi. Touch Position Detection on the Front of Face Using Passive High-functional RFID Tag with Magnetic Sensor. Proceedings of 22nd International Conference on Human-Computer Interaction (HCI International 2020), Vol. 2, LNCS 12182, Springer, July 2020, pp. 523-531.
  15. Ruiyun Wang, Shin Takahashi, Buntarou Shizuki, and Ikkaku Kawaguchi. Voice-based Bodyweight Training Support System using Smartphone. Proceedings of 22nd International Conference on Human-Computer Interaction (HCI International 2020), Vol. 22, LNCS 12202, Springer, July 2020, pp. 370-379.
  16. Toshiya Isomoto, Shota Yamanaka, Buntarou Shizuki. Gaze-based Command Activation Technique Robust Against Unintentional Activation using Dwell-then-Gesture. Proceedings of the 46th annual conference on computer graphics (Grahics Interface 2020), ACM, May 2020, Article 24, 11pages.
  17. Keita Saito, Takuto Nakamura, Kazushi Kamezawa, Ryo Ikeda, Yuki Hashimoto, and Buntarou Shizuki. Japanese Patterns as NFC Antennas for Interactive Urushi-ware. Proceedings of the 14th ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI 2020), ACM, February 2020, pp. 443-451. (demonstration presentation)
  18. Kyohei Hakka, Toshiya Isomoto, Buntarou Shizuki, and Shin Takahashi. Bounded Swipe: Swipe Gesture Inside a Target. Proceedings of the 31st Australian Computer-Human Interaction Conference (OzCHI 2019), ACM, December 2019, pp. 312-316. (short)
  19. Yuki Kubo, Yuto Koguchi, Buntarou Shizuki, Shin Takahashi, and Otmar Hilliges. AudioTouch: Minimally Invasive Sensing of Micro-Gestures via Active Bio-Acoustic Sensing. Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '19), ACM, October 2019, Article 36, 13 pages.
  20. Toshiyuki Ando, Toshiya Isomoto, Buntarou Shizuki, and Shin Takahashi. Press & Tilt: One-handed Text Selection and Command Execution on Smartphone. Proceedings of the 30th Australian Computer-Human Interaction Conference (OzCHI 2018), ACM, December 2018, pp. 401-405. (short paper)
  21. Koshi Ikegawa and Buntarou Shizuki. Tesla Blocks: Magnetism-Based Tangible 3D Modeling System using Block-Shaped Objects. Proceedings of the 30th Australian Computer-Human Interaction Conference (OzCHI 2018), ACM, December 2018, pp. 411-415. (short paper)
  22. Akira Ishii, Hiroyuki Hakoda, and Buntarou Shizuki. Flickey: Flick-based QWERTY Software Keyboard for Ultra-small Touch Screen Devices. Proceedings of 20th International Conference on Human-Computer Interaction (HCI International 2018), Vol. 3, LNCS 10903, Springer, July 2018, pp. 31-42.
  23. Kodai Sekimori, Yusuke Yamasaki, Yuki Takagi, Kazuma Murata, Buntarou Shizuki, and Shin Takahashi. Ex-Space: Expanded Space Key by Sliding Thumb on Home Position. Proceedings of 20th International Conference on Human-Computer Interaction (HCI International 2018), Vol. 3, LNCS 10903, Springer, July 2018, pp. 68-78.
  24. Yuto Koguchi, Kazuya Oharada, Yuki Takagi, Yoshiki Sawada, Buntarou Shizuki, and Shin Takahashi. A Mobile Command Input Through Vowel Lip Shape Recognition. Proceedings of 20th International Conference on Human-Computer Interaction (HCI International 2018), Vol. 3, LNCS 10903, Springer, July 2018, pp. 297-305.
  25. Kazuya Oharada, Buntarou Shizuki, and Shin Takahashi. A Gesture-Based Interaction Technique for a Passive RFID Card with an Acceleration Sensor. Proceedings of 20th International Conference on Human-Computer Interaction (HCI International 2018), Vol. 3, LNCS 10903, Springer, July 2018, pp. 334-343.
  26. Koshi Ikegawa, Akira Ishii, Kazunori Okamura, Buntarou Shizuki, and Shin Takahashi. Investigating Effects of Users' Background in Analyzing Long-Term Images from a Stationary Camera. Proceedings of 20th International Conference on Human-Computer Interaction (HCI International 2018), Vol. 4, LNCS 10904, Springer, July 2018, pp. 490-504.
  27. Toshiya Isomoto, Toshiyuki Ando, Buntarou Shizuki, and Shin Takahashi. Dwell Time Reducing Technique using Fitts' Law in Gaze-Based Target Acquisition. Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications (ETRA 2018), ACM, June 2018, Article 26, 7 pages.
  28. Shuta Nakamae, Wataru Sakamoto, Tetsuya Negishi, Shuhei Goto, Buntarou Shizuki, Chiemi Watanabe, and Toshiyuki Amagasa. A Development of Participatory Sensing System for Foreign Visitors in PBL. Proceedings of the 10th Asian Conference on Intelligent Information and Database Systems (ACIIDS 2018), Part II, LNCS 10752, Springer, March 2018, pp. 149-158.
  29. Toshiyuki Ando, Yuki Kubo, Buntarou Shizuki, and Shin Takahashi. CanalSense: Face-Related Movement Recognition System based on Sensing Air Pressure in Ear Canals. Proceedings of the 30th ACM Symposium on User Interface Software and Technology (UIST 2017), ACM, October 2017, pp. 679-689.
  30. Yu Ishikawa, Buntarou Shizuki, and Junichi Hoshino. Evaluation of Finger Position Estimation with a Small Ranging Sensor Array. Proceedings of the 5th Symposium on Spatial User Interaction (SUI 2017), ACM, October 2017, pp. 120-127.
  31. Shuta Nakamae, Shumpei Kataoka, Can Tang, Simona Vasilache, Satoshi Saga, Buntarou Shizuki, and Shin Takahashi. Children's Social Behavior Analysis System using BLE and Accelerometer. Proceedings of 9th International Conference Collaboration Technologies (CollabTech 2017), LNCS 10397, Springer, August 2017, pp. 153-167.
  32. Yuki Kuno and Buntarou Shizuki. Meyboard: A QWERTY-Based Soft Keyboard for Touch-Typing on Tablets. Proceedings of 19th International Conference on Human-Computer Interaction (HCI International 2017), Vol. 2, LNCS 10272, Springer, July 2017, pp. 193-207.
  33. Ryosuke Takada, Buntarou Shizuki, and Shin Takahashi. JoyKey: One-Handed Hardware Keyboard with 4 × 3 Grid Slide Keys. Proceedings of 19th International Conference on Human-Computer Interaction (HCI International 2017), Vol. 3, LNCS 10273, Springer, July 2017, pp. 266-279.
  34. Shuta Nakamae, Shumpei Kataoka, Can Tang, Simona Vasilache, Satoshi Saga, Buntarou Shizuki, and Shin Takahashi. BLE-Based Children’s Social Behavior Analysis System for Crime Prevention. Proceedings of 19th International Conference on Human-Computer Interaction (HCI International 2017), Vol. 13, LNCS 10283, Springer, July 2017, pp. 429-439.
  35. Akira Ishii and Buntarou Shizuki. Exploring Callout Design in Selection Task for Ultra-small Touch Screen Devices. Proceedings of the 28th Australian Conference on Human-Computer Interaction (OzCHI 2016), ACM, December 2016, pp. 426-434.
  36. Masaya Tsuruta, Shuta Nakamae, and Buntarou Shizuki. RootCap: Touch Detection on Multi-electrodes using Single-line Connected Capacitive Sensing. Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS 2016), November 2016, pp. 23-32.
  37. Masaya Tsuruta, Shuhei Aoyama, Arika Yoshida, Buntarou Shizuki, and Jiro Tanaka. Hover Detection using Active Acoustic Sensing. Proceedings of 18th International Conference on Human-Computer Interaction (HCI International 2016), Part II, LNCS 9732, Springer, July 2016, pp. 104-114.
  38. Yuya Kawabata, Daisuke Komoriya, Yuki Kubo, Buntarou Shizuki, and Jiro Tanaka. Effects of Holding Ring Attached to Mobile Devices on Pointing Accuracy. Proceedings of 18th International Conference on Human-Computer Interaction (HCI International 2016), Part II, LNCS 9732, Springer, July 2016, pp. 309-319.
  39. Akira Ishii, Tetsuya Abe, Hiroyuki Hakoda, Buntarou Shizuki, and Jiro Tanaka. Evaluation of a System to Analyze Long Term Images from a Stationary Camera. Proceedings of 18th International Conference on Human-Computer Interaction (HCI International 2016), Part VI, LNCS 9734, Springer, July 2016, pp. 275-286.
  40. Hiroyuki Hakoda, Buntarou Shizuki, and Jiro Tanaka. QAZ Keyboard: QWERTY based Portrait Soft Keyboard. Proceedings of 18th International Conference on Human-Computer Interaction (HCI International 2016), Part XVIII, LNCS 9748, Springer, July 2016, pp. 24-35.
  41. Yuki Kubo, Buntarou Shizuki, and Jiro Tanaka. B2B-Swipe: Swipe Gesture for Rectangular Smartwatches from a Bezel to a Bezel. Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems (CHI 2016), ACM, May 2016, pp. 3852-3856. (short paper)
  42. Hiroyuki Hakoda, Buntarou Shizuki, and Jiro Tanaka. Back-of-Device Interaction based on the Range of Motion of the Index Finger. Proceedings of the 27th Australian Conference on Human-Computer Interaction (OzCHI 2015), ACM, December 2015, pp. 202-206. (short paper)
  43. Hiroyuki Hakoda, Takuro Kuribara, Keigo Shima, Buntarou Shizuki, and Jiro Tanaka. AirFlip: A Double Crossing In-Air Gesture Using Boundary Surfaces of Hover Zone for Mobile Devices. Proceedings of 17th International Conference on Human-Computer Interaction (HCI International 2015), Part II, LNCS 9170, Springer, August 2015, pp. 44-53.
  44. Takuro Kuribara, Buntarou Shizuki, and Jiro Tanaka. Mouse Augmentation Using a Malleable Mouse Pad. Proceedings of 17th International Conference on Human-Computer Interaction (HCI International 2015), Part II, LNCS 9170, Springer, August 2015, pp. 217-226.
  45. Toshifumi Kurosawa, Buntarou Shizuki, and Jiro Tanaka. Spatial Arrangement of Data and Commands at Bezels of Mobile Touchscreen Devices. Proceedings of 17th International Conference on Human-Computer Interaction (HCI International 2015), Part II, LNCS 9170, Springer, August 2015, pp. 227-237.
  46. Kazusa Onishi, Buntarou Shizuki, and Jiro Tanaka. Investigation of Transferring Touch Events for Controlling a Mobile Device with a Large Touchscreen. Proceedings of 17th International Conference on Human-Computer Interaction (HCI International 2015), Part II, LNCS 9170, Springer, August 2015, pp. 250-261.
  47. Daisuke Komoriya, Buntarou Shizuki, and Jiro Tanaka. Task Specific Paper Controller that Can Be Created by Users for a Specific Computer Operation. Proceedings of 17th International Conference on Human-Computer Interaction (HCI International 2015), Part XVI, LNCS 9189, Springer, August 2015, pp. 418-428.
  48. Makoto Ono, Buntarou Shizuki, and Jiro Tanaka. Sensing Touch Force using Active Acoustic Sensing. Proceedings of the 9th International Conference on Tangible, Embedded and Embodied Interaction (TEI 2015), ACM, January 2015, pp. 355-358. (demonstration presentation)
  49. Takuro Kuribara, Yusaku Mita, Kazusa Onishi, Buntarou Shizuki, and Jiro Tanaka. HandyScope: A Remote Control Technique using Circular Widget on Tabletops. Proceedings of 16th International Conference on Human-Computer Interaction (HCI International 2014), Part II, LNCS 8511, Springer, June 2014, pp. 69-80.
  50. Makoto Ono, Buntarou Shizuki, and Jiro Tanaka. Touch & Activate: Adding Interactivity to Existing Objects using Active Acoustic Sensing. Proceedings of the 26th ACM Symposium on User Interface Software and Technology (UIST 2013), October 2013, pp. 31-40. (best paper award)
  51. Yoshitomo Fukatsu, Buntarou Shizuki, and Jiro Tanaka. No-look Flick: Single-handed and Eyes-free Japanese Text Input System on Touch Screens of Mobile Devices. Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2013), ACM, August 2013, pp. 161-170.
  52. Takuto Yoshikawa, Yuusaku Mita, Takuro Kuribara, Buntarou Shizuki, and Jiro Tanaka. A Remote Pointing Technique using Pull-out. Proceedings of 15th International Conference on Human-Computer Interaction (HCI International 2013), Part IV, LNCS 8007, Springer, July 2013, pp. 416-428.
  53. Yoshitomo Fukatsu, Tatsuhito Oe, Yuki Kuno, Buntarou Shizuki, and Jiro Tanaka. Evaluation of Effects of Textures Attached to Mobile Devices on Pointing Accuracy. Proceedings of 15th International Conference on Human-Computer Interaction (HCI International 2013), Part XXXIII, LNCS 8012, Springer, July 2013, pp. 255-263
  54. Tatsuhito Oe, Buntarou Shizuki, and Jiro Tanaka. Undo/Redo by Trajectory. Proceedings of 15th International Conference on Human-Computer Interaction (HCI International 2013), Part IV, LNCS 8007, Springer, July 2013, pp. 712-721.
  55. Anna Noguchi, Toshifumi Kurosawa, Ayaka Suzuki, Yuichiro Sakamoto, Tatsuhito Oe, Takuto Yoshikawa, Buntarou Shizuki, and Jiro Tanaka. Evaluation of a Soft-Surfaced Multi-Touch Interface. Proceedings of 15th International Conference on Human-Computer Interaction (HCI International 2013), Part IV, LNCS 8007, Springer, July 2013, pp. 469-478.
  56. Yuki Kuno, Buntarou Shizuki, and Jiro Tanaka. Long-Term Study of a Software Keyboard that Places Keys at Positions of Fingers and their Surroundings. Proceedings of 15th International Conference on Human-Computer Interaction (HCI International 2013), Part V, LNCS 8008, Springer, July 2013, pp. 72-81.
  57. Toshifumi Kurosawa, Buntarou Shizuki, and Jiro Tanaka. Keyboard Clawing: Input Method by Clawing Key Tops. Proceedings of 15th International Conference on Human-Computer Interaction (HCI International 2013), Part IV, LNCS 8007, Springer, July 2013, pp. 272-280.
  58. Buntarou Shizuki, Hiroshi Hosobe. Toward Visual Analytics of Unlinked Documents by Textual Analysis and Network Visualization. Proceedings of the 17th International Conference on Information Visualisation (IV13), IEEE/Computer Society Press, July 2013, pp. 227-231.
  59. Takuto Yoshikawa, Buntarou Shizuki, and Jiro Tanaka. HandyWidgets: Local Widgets Pulled-out from Hands. Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS 2012), November 2012, pp. 197-200. (note)
  60. Ryoji Nogami, Buntarou Shizuki, Hiroshi Hosobe, and Jiro Tanaka. An Exploratory Analysis Tool for a Long-Term Video from a Stationary Camera. Proceedings of the 5th IEEE International Symposium on Monitoring & Surveillance Research (ISMSR 2012), Vol. 2, November 2012, pp. 32-37.
  61. Tatsuhito Oe, Buntarou Shizuki, and Jiro Tanaka. Scan Modeling: 3D Modeling Techniques using Cross Section of a Shape. Proceedings of the 10th Asia Pacific Conference on Computer Human Interaction (APCHI 2012), ACM, August 2012, pp. 243-250.
  62. Buntarou Shizuki, Yuichi Murata, and Jiro Tanaka. Sharing Digital and Physical Contents on and above Distributed Surfaces using Active Infrared Keying. Proceedings of the Eighteenth International Conference on Distributed Multimedia Systems (DMS 2012), August 2012, pp. 42-47.
  63. Yuichiro Sakamoto, Takuto Yoshikawa, Tatsuhito Oe, Buntarou Shizuki, and Jiro Tanaka. Constructing an Elastic Touch Panel with Embedded IR-LEDs using Silicone Rubber. Proceedings of IADIS International Conference Interfaces and Human Computer Interaction 2012 (IHCI 2012), July 2012, pp. 263-268.
  64. Atsutomo Kobayashi, Buntarou Shizuki, and Jiro Tanaka. Data Unification on a Dataflow Language for VJing. Presented in International Workshop on Visual Languages and Computing (VLC2011). Proceedings of the Seventeenth International Conference on Distributed Multimedia Systems, August 2011, pp. 268-273.
  65. Gimpei Kimioka, Buntarou Shizuki, and Jiro Tanaka. Niboshi for Slate Devices: A Japanese Input Method using Multi-touch for Slate Devices. Proceedings of 14th International Conference on Human-Computer Interaction (HCI International 2011), Part II, LNCS 6762, Springer, July 2011, pp. 81-89.
  66. Yuichi Murata, Kazutaka Kurihara, Toshio Mochizuki, Buntarou Shizuki, and Jiro Tanaka. Design of Shadows on the OHP Metaphor-Based Presentation Interface Which Visualizes a Presenter's Actions. Proceedings of 14th International Conference on Human-Computer Interaction (HCI International 2011), Part II, LNCS 6762, Springer, July 2011, pp. 557-564.
  67. David Nemeskey, Buntarou Shizuki, and Jiro Tanaka. OntoDesk: Ontology-based Persistent System-wide Undo on the Desktop. Proceedings of 13th International Conference on Human-Computer Interaction (HCI International 2009) (LNCS 5610), Springer, July 2009, pp. 890-899.
  68. Atsutomo Kobayashi, Buntarou Shizuki, and Jiro Tanaka. ImproV: A System for Improvisational Construction of Video Processing Flow. Proceedings of 13th International Conference on Human-Computer Interaction (HCI International 2009) (LNCS 5613), Springer, July 2009, pp. 534-542.
  69. Masaki Naito, Buntarou Shizuki, Jiro Tanaka, and Hiroshi Hosobe. Interaction Techniques using a Spherical Cursor for 3D Targets Acquisition and Indicating in Volumetric Displays. Proceedings of the 13th International Conference on Information Visualisation (IV09), IEEE/Computer Society Press, July 2009, pp. 607-612.
  70. Tatsuya Sato, Buntarou Shizuki, and Jiro Tanaka. Support for Understanding GUI Programs by Visualizing Execution Traces Synchronized with Screen Transitions. Proceedings of the 16th IEEE International Conference on Program Comprehension (ICPC2008), June 2008, pp. 270-273.
  71. Se Wang Seo, Buntarou Shizuki, and Jiro Tanaka. Clutching and Layer-switching: Interaction Techniques for Projection-phone. Proceedings of the 21st Symposium on Human Factors in Telecommunication (HFT2008), March 2008, pp. 247-254.
  72. Takaomi Hisamatsu, Buntarou Shizuki, Shin Takahashi, and Jiro Tanaka. A novel click-free interaction technique for large-screen interfaces. Proceedings of the 7th Asia-Pacific Conference on Computer-Human Interaction (APCHI2006), October 2006, 10 pages (CD-ROM). (best student paper award)
  73. Buntarou Shizuki, Takaomi Hisamatsu, Shin Takahashi, and Jiro Tanaka. Laser Pointer Interaction Techniques using Peripheral Areas of Screens. Proceedings of the international working conference on Advanced Visual Interfaces (AVI2006), May 2006, pp. 95-98. (short paper, poster presentation)
  74. Takumi Kobayashi, Kazuo Misue, Buntarou Shizuki, and Jiro Tanaka. Information Gathering Support Interface by the Overview Presentation of Web Search Results. Proceedings of Asia Pacific Symposium on Information Visualization 2006 (APVIS2006), February 2006, pp. 103-108.
  75. Tomoyuki Hansaki, Buntarou Shizuki, Kazuo Misue, and Jiro Tanaka. FindFlow: Visual Interface for Searching Information while Confirming Intermediate Results. Proceedings of Asia Pacific Symposium on Information Visualization 2006 (APVIS2006), February 2006, pp. 147-152.
  76. Shigaku Iwabuchi, Buntarou Shizuki, Kazuo Misue, and Jiro Tanaka. Natural Storage in Human Body. Proceedings of 9th International Conference on Knowledge-Based Intelligent Information & Engineering Systems (KES2005) Part IV (LNCS 3684), Springer-Verlag, September 2005, pp. 430-436.
  77. Motoki Miura, Susumu Kunifuji, Buntarou Shizuki, and Jiro Tanaka. Augmented Classroom: A Paper-Centric Approach for Collaborative Learning System. Proceedings of the 2nd International Symposium on Ubiquitous Computing Systems (UCS2004), November 2004, pp. 57-64.
  78. Motoki Miura, Buntarou Shizuki, and Jiro Tanaka. comDesk: A Cooperative Assistance Tool based on P2P Techniques. Proceedings of 8th International Conference on Knowledge-Based Intelligent Information & Engineering Systems (KES2004), LNAI 3214, Part II, Springer-Verlag, September 2004, pp. 883-890.
  79. Hiroaki Kameyama, Buntarou Shizuki, and Jiro Tanaka. Developing the Graphical Definition System for Spatial Parser Generator. Proceedings of the 8th International Conference on Information Visualisation (IV04), IEEE/Computer Society Press, July 2004, pp.221-226.
  80. Toshiyuki Okamura, Buntarou Shizuki, and Jiro Tanaka. Execution Visualization and Debugging in Three-Dimensional Visual Programming. Proceedings of the 8th International Conference on Information Visualisation (IV04), IEEE/Computer Society Press, July 2004, pp. 167-172.
  81. Buntarou Shizuki, Kazuhisa Iizuka, and Jiro Tanaka. Framework for Interpreting Handwritten Strokes using Grammars. Proceedings of the 6th Asia-Pacific Conference on Computer-Human Interaction (APCHI2004), LNCS 3101, Springer-Verlag, June 2004, pp. 409-419.
  82. Daisuke Sato, Buntarou Shizuki, Motoki Miura, and Jiro Tanaka. Menu-selection-based Japanese Input Method with Consonants for Pen-based Computers Proceedings of the 6th Asia-Pacific Conference on Computer-Human Interaction (APCHI2004), LNCS 3101, Springer-Verlag, June 2004, pp. 399-408.
  83. Motoki Miura, Buntarou Shizuki, Jiro Tanaka. inlineLink: Realization of Inline Expansion Link Methods on a Conventional Web Browser. Proceedings of the 6th Asia-Pacific Conference on Computer-Human Interaction (APCHI2004), LNCS 3101, Springer-Verlag, June 2004, pp. 272-282.
  84. Buntarou Shizuki, Hideto Yamada, Kazuhisa Iizuka, and Jiro Tanaka. A Unified Approach for Interpreting Handwritten Strokes using Constraint Multiset Grammars. Proceedings of the 2003 IEEE Symposium on Human-Centric Computing Languages and Environments (HCC '03), October 2003, pp. 180-182. (technote)
  85. Motoki Miura, Buntarou Shizuki, and Jiro Tanaka. A Framework for Transferring Desktop Images and Remote Operations in Multiple Computer Environments. Proceedings of 10th International Conference on Human-Computer Interaction (HIC International 2003), Volume 2, June 2003, pp. 198-202.
  86. Hiroaki Kameyama, Kazuhisa Iizuka, Buntarou Shizuki, and Jiro Tanaka. GIGA: Graphical Definition of Production Rules in a Spatial Parser Generator. Proceedings of the International Symposium on Future Software Technology (ISFST2002), November 2002. (CD-ROM)
  87. Buntarou Shizuki, Masato Nakasu, and Jiro Tanaka. VNC-based Access to Remote Computers from Cellular Phones. Proceedings of the IASTED International Conference on Communication Systems and Networks (CSN 2002), September 2002, pp. 74-79.
  88. Buntarou Shizuki, Etsuya Shibayama, and Masashi Toyoda. Static Visualization of Dynamic Data Flow Visual Program Execution. Proceedings of 6th International Conference on Information Visualisation (IV02), IEEE/Computer Society Press, July 2002, pp. 713-718.
  89. Yasutaka Sakayori, Buntarou Shizuki, and Jiro Tanaka. Programming Environment Specified for Describing Interprocessor Communications based on the Operations on Graphical User Interface. Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications (PDPTA 2002), June 2002, pp. 571-577.
  90. Kazuhiro Iizuka, Jiro Tanaka, and Buntarou Shizuki. Describing a Drawing Editor by Using Constraint Multiset Grammars. Proceedings of the International Symposium on Future Software Technology (ISFST2001), November 2001, pp. 119-124.
  91. Xuejun Liu, Buntarou Shizuki, and Jiro Tanaka. Dynamic Parameter Spring Modeling Algorithm for Graph Drawing. Proceedings of the International Symposium on Future Software Technology (ISFST2001), November 2001, pp. 52-57.
  92. Motoki Miura, Buntarou Shizuki, and Jiro Tanaka. inlineLink: Inline Expansion Link Methods in Hypertext Browsing. Proceedings of the International Conference on Internet Computing (IC2001), Vol. II, June 2001, pp. 653-659.
  93. Etsuya Shibayama, Masashi Toyoda, Buntarou Shizuki, and Shin Takahashi. Design Issues of Visual Languages for Supporting Software Evolution. Proceedings of the International Symposium on Principles of Software Evolution 2000 (ISPSE2000), IEEE/Computer Society Press, November 2000, pp. 253-260.
  94. Etsuya Shibayama, Masashi Toyoda, Buntarou Shizuki, and Shin Takahashi. Visual Abstractions for Object-Based Parallel Computing. Object-Oriented Parallel and Distributed Programming, Editions Hermes, January 2000, pp. 113-132.
  95. Etsuya Shibayama, Masashi Toyoda, Buntarou Shizuki, and Shin Takahashi. A Pattern-Oriented Parallel Visual Programming Environment. Proceedings of the International Conference on Applications of Prolog (INAP'98), September 1998, pp. 42-49.
  96. Buntarou Shizuki, Masashi Toyoda, Etsuya Shibayama, and Shin Takahashi. Visual Patterns + Multi-Focus Fisheye View: An Automatic Scalable Visualization Technique of Data-Flow Visual Program Execution. Proceedings of 1998 IEEE Symposium on Visual Languages (VL'98), September 1998, pp. 270-277.
  97. Masashi Toyoda, Buntarou Shizuki, Shin Takahashi, Satoshi Matsuoka, and Etsuya Shibayama. Supporting Design Patterns in a Visual Parallel Data-Flow Programming Environment. Proceedings of 1997 IEEE Symposium on Visual Languages (VL'97), September 1997, pp. 76-83.

Demonstration/Poster/Video Abstracts

  1. Toshiya Isomoto, Shota Yamanaka, and Buntarou Shizuki. Interaction Design of Dwell Selection Toward Gaze-based AR/VR Interaction. Proceedings of the 2022 Symposium on Eye Tracking Research and Applications (ETRA ’22), ACM, June 2022, Article 39, 2 pages. DOI: https://doi.org/10.1145/3517031.3531628 (reviewed)
  2. Naoto Nishida, Hinako Nozaki, and Buntarou Shizuki. Laugh at Your Own Pace: Basic Performance Evaluation of Language Learning Assistance by Adjustment of Video Playback Speeds Based on Laughter Detection. Proceedings of the 19th ACM Conference on Learning @ Scale (L@S ’22), ACM, June 2022, pp. 368-373. (reviewed)
  3. Harutoshi Kokubu, Koki Tominaga, and Buntarou Shizuki. One–Handed Control for Smartwatches Using Thumb Gestures to Ring. CHI 2022 symposia on Asian CHI Symposium: Emerging HCI Research Collection, April 2022, 4 pages. (reviewed)
  4. Kazuki Sakata, Buntarou Shizuki, Ikkaku Kawaguchi, and Shin Takahashi. A Hat-shaped Pressure-Sensitive Multi-Touch Interface for Virtual Reality. Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST '21), ACM, December 2021, Article 47, 3 pages. (reviewed)
  5. Koki Tominaga, Shun Fujita, Rei Takakura, and Buntarou Shizuki. Investigating the Effects of Position and Angle of Virtual Keyboard on Text Entry Performance and Workload. CHI 2021 symposia on Asian CHI Symposium: Emerging HCI Research Collection, ACM, May 2021, pp. 25-27. (reviewed)
  6. Yusuke Sei and Buntarou Shizuki. Expanding One-Handed Input Vocabulary for Smartphone Using In-Air Gesture of Index Finger Captured by Rear Camera. CHI 2021 symposia on Asian CHI Symposium: Emerging HCI Research Collection, ACM, May 2021, pp. 61-63. (reviewed)
  7. Hinako Nozaki, Kaori Minawa, Rei Takakura, and Buntarou Shizuki. Investigating Reaction Accuracy of Extended Touchscreen with Conductive Ink for Mobile Virtual Piano. CHI 2021 symposia on Asian CHI Symposium: Emerging HCI Research Collection, ACM, May 2021, pp. 111-113. (reviewed)
  8. Rio Hirai, Ryo Ikeda, and Buntarou Shizuki. Preliminary Investigation of Text Entry Method with Haptic Feedback from Real Object Surfaces Estimated Using Hand Tracking on HMD. CHI 2021 symposia on Asian CHI Symposium: Emerging HCI Research Collection, ACM, May 2021, pp. 129-131. (reviewed) (best paper award)
  9. Takuma Hidaka, Yusuke Sei, and Buntarou Shizuki. Pilot Study on Notification Using Phantom Sensation on Hand. CHI 2021 symposia on Asian CHI Symposium: Emerging HCI Research Collection, ACM, May 2021, pp. 157-159. (reviewed)
  10. Toshiya Isomoto, Shota Yamanaka, and Buntarou Shizuki. Gaze-based Command Activation Technique using Two-level Stroke. CHI 2020 symposia on Asian CHI Symposium: Emerging HCI Research Collection, April 2020, 4 pages. (reviewed)
  11. Ryo Ikeda, Yuta Urushiyama, and Buntarou Shizuki. Preliminary Investigation of Tapping Force on Pressure-Sensitive Touchscreen for Expanding Input Vocabulary on Smartphone. CHI 2020 symposia on Asian CHI Symposium: Emerging HCI Research Collection, April 2020, 4 pages. (reviewed)
  12. Yusuke Sei, Minto Funakoshi, and Buntarou Shizuki. Expanding Input Vocabulary Using Index Finger on and Above Back of Smartphone. CHI 2020 symposia on Asian CHI Symposium: Emerging HCI Research Collection, April 2020, 4 pages. (reviewed)
  13. Rei Takakura, Kyohei Hakka, and Buntarou Shizuki. Exploration of Passive Haptics Based Learning Support Method for Touch Typing. Proceedings of the 31st Australian Computer-Human Interaction Conference (OzCHI 2019), ACM, December 2019, pp. 529-533. (reviewed)(demo)
  14. Shun Fujita, Naoki Yanagihara, Buntarou Shizuki, and Shin Takahashi. Ray-Casting Based Interaction Using an Extended Pull-Out Gesture for Interactive Tabletops. Proceedings of the 31st Australian Computer-Human Interaction Conference (OzCHI 2019), ACM, December 2019, pp. 546-549. (reviewed)(poster)
  15. Yusuke Sei, Minto Funakoshi, and Buntarou Shizuki. Expanding One-Handed Touch Input Vocabulary Using Index Finger on and Above Back-of-Device. Proceedings of the 31st Australian Computer-Human Interaction Conference (OzCHI 2019), ACM, December 2019, pp. 585-589. (reviewed)(demo)
  16. Naoki Yanagihara, Buntarou Shizuki, and Shin Takahashi. A Comparative Study of Planar Surface and Spherical Surface for 3D Pointing Using Direct Touch. Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology (VRST '19), ACM, November 2019, 2 pages. (reviewed) (poster)
  17. Naoki Yanagihara, Buntarou Shizuki, and Shin Takahashi. Text Entry Method for Immersive Virtual Environments Using Curved Keyboard. Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology (VRST '19), ACM, November 2019, 2 pages. (reviewed) (demo)
  18. Kyohei Hakka, Toshiya Isomoto, and Buntarou Shizuki. One-Handed Interaction Technique for Single-Touch Gesture Input on Large Smartphones. Proceedings of the 7th Symposium on Spatial User Interaction (SUI 2019), ACM, October 2019, Article 21, 2 pages. (reviewed) (poster)
  19. Yuta Urushiyama, Buntarou Shizuki, and Shin Takahashi. Preliminary Study of Screen Extension for Smartphone Using External Display. Proceedings of the 7th Symposium on Spatial User Interaction (SUI 2019), ACM, October 2019, Article 29, 2 pages. (reviewed) (poster)
  20. Takumi Kitagawa, Yuki Yamato, Buntarou Shizuki, and Shin Takahashi. A Viewpoint Control Method for 360° Media Using Helmet Touch Interface. Proceedings of the 7th Symposium on Spatial User Interaction (SUI 2019), ACM, October 2019, Article 33, 2 pages. (reviewed) (demo)
  21. Ryosuke Takada, Junichiro Kadomoto, and Buntarou Shizuki. A Sensing Technique for Data Glove Using Conductive Fiber. CHI '19 Extended Abstracts on Human Factors in Computing Systems (CHI EA '19), Demonstration, May 2019, Paper No. INT023, 4 pages. (reviewed)
  22. Toshiyuki Ando, Toshiya Isomoto, Buntarou Shizuki, and Shin Takahashi. One-handed Rapid Text Selection and Command Execution Method for Smartphones. CHI '19 Extended Abstracts on Human Factors in Computing Systems (CHI EA '19), Late-Breaking Work, May 2019, Paper No. LBW0224, 6 pages. (reviewed)
  23. Toshiya Isomoto, Toshiyuki Ando, Buntarou Shizuki, and Shin Takahashi. Investigation of Midas-touches in Dwell Time Reduction Technique using Fitts' Law for Dwell-Based Target Acquisition. CHI 2019 symposia on Asian CHI Symposium: Emerging HCI Research Collection, May 2019, 8 pages. (reviewed)
  24. Kyohei Hakka, Toshiyuki Ando, Buntarou Shizuki, and Shin Takahashi. Pressure-Based One-Handed Interaction Technique for Large Smartphones Using Cursor. CHI 2019 symposia on Asian CHI Symposium: Emerging HCI Research Collection, May 2019, 8 pages. (reviewed)
  25. Yuta Urushiyama, Takuto Nakamura, and Buntarou Shizuki. A Design of Eyes-Free Kana Entry Method Utilizing Single Stroke for Mobile Devices. CHI 2019 symposia on Asian CHI Symposium: Emerging HCI Research Collection, May 2019, 8 pages. (reviewed)
  26. Ryosuke Takada, Junichiro Kadomoto, and Buntarou Shizuki. A Sensing Technique for Data Glove Using Conductive Fiber. CHI 2019 symposia on Asian CHI Symposium: Emerging HCI Research Collection, May 2019, 5 pages. (reviewed) (best poter/demo award)
  27. Takuto Nakamura, Koshi Ikegawa, Shogo Tsuchikiri, Keita Saito, Kazushi Kamezawa, Yuki Hashimoto, and Buntarou Shizuki. Touch Interface Design System in Multilayered Urushi Circuit. CHI 2019 symposia on Asian CHI Symposium: Emerging HCI Research Collection, May 2019, 8 pages. (reviewed)
  28. Minto Funakoshi, Koshi Ikegawa, and Buntarou Shizuki. Capacitance- and Phase-Based Detection Technique of Finger Bend and Touched Hand Using Ring-Shaped Device. CHI 2019 symposia on Asian CHI Symposium: Emerging HCI Research Collection, May 2019, 7 pages. (reviewed)
  29. Keita Saito, Toshiyuki Ando, Hirobumi Tomita, and Buntarou Shizuki. Stacked-Block Distinction System Based on Resistance Measurement. CHI 2019 symposia on Asian CHI Symposium: Emerging HCI Research Collection, May 2019, 7 pages. (reviewed)
  30. Naoki Yanagihara, Buntarou Shizuki, and Shin Takahashi. Preliminary Evaluation of Stroke-Based Text Entry for Virtual Reality. CHI 2019 symposia on Asian CHI Symposium: Emerging HCI Research Collection, May 2019, 8 pages. (reviewed)
  31. Takuto Nakamura and Buntarou Shizuki. Distinction System of Left and Right Hands Placed on a Keyboard of Laptop Computers. Proceedings of the 30th Australian Computer-Human Interaction Conference (OzCHI 2018), ACM, December 2018, pp. 587-589.
  32. Naoki Yanagihara and Buntarou Shizuki. Cubic Keyboard for Virtual Reality. Proceedings of the 6th ACM Symposium on Spatial User Interaction (SUI 2018), October 2018, 1 page. (demonstration) (reviewed) (invited to UIST2018 demonstration)
  33. Ryosuke Takada, Toshiya Isomoto, Wataru Yamada, Hiroyuki Manabe, and Buntarou Shizuki. ExtensionClip: Touch Point Transfer Device Linking Both Sides of a Smartphone for Mobile VR Environments. CHI '18 Extended Abstracts on Human Factors in Computing Systems (CHI EA '18), Late-Breaking Work, April 2018, Paper LBW607, 6 pages. (reviewed)
  34. Toshiyuki Ando, Yuki Kubo, Buntarou Shizuki, and Shin Takahashi. CanalSense+: Face-Related Movement Recognition and Identification System based on Air Pressure in Ear Canals. FistPointer: Target Selection Technique using Mid-air Interaction for Mobile VR Environment. CHI '18 Extended Abstracts on Human Factors in Computing Systems (CHI EA '18), Video Showcase, April 2018, Paper VS08, 1 page. (reviewed)
  35. Takuto Nakamura, Akira Ishii, and Buntarou Shizuki. Head Posture Recognition based on Neck Shape Measurement. CHI 2018 symposia on Asian CHI Symposium: Emerging HCI Research Collection, April 2018, pp. 128-134. (poster and demo presentation) (reviewed)
  36. Toshiyuki Ando, Yuki Kubo, Buntarou Shizuki, and Shin Takahashi. User Identification Method based on Air Pressure in Ear Canals. CHI 2018 symposia on Asian CHI Symposium: Emerging HCI Research Collection, April 2018, pp. 135-142. (poster and demo presentation) (reviewed)
  37. Toshiya Isomoto, Akira Ishii, Shuta Nakamae, and Buntarou Shizuki. Target Selection Technique Using Space Below Cardboard VR Goggles. CHI 2018 symposia on Asian CHI Symposium: Emerging HCI Research Collection, April 2018, pp. 143-150. (poster and demo presentation) (reviewed)
  38. Koshi Ikegawa, Shuhei Aoyama, Shogo Tsuchikiri, Takuto Nakamura, Yuki Hashimoto, and Buntarou Shizuki. Investigation of Touch Interfaces Using Multilayered Urushi Circuit. Proceedings of the 12th ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI 2018), ACM, March 2018, pp. 115-122. (reviwed)
  39. Kazuya Oharada, Buntarou Shizuki, and Shin Takahashi. AccelTag: A Passive Smart ID Tag with Acceleration Sensor for Interactive Applications. Adjunct Proceedings of the 30th ACM Symposium on User Interface Software and Technology (UIST '17 Adjunct), October 2017, pp. 63-64. (curated)
  40. Akira Ishii, Takuya Adachi, Keigo Shima, Shuta Nakamae, Buntarou Shizuki, and Shin Takahashi. FistPointer: Target Selection Technique using Mid-air Interaction for Mobile VR Environment. CHI '17 Extended Abstracts on Human Factors in Computing Systems (CHI EA '17), Video Showcase, May 2017, p. 474.
  41. Yuki Kubo, Ryosuke Takada, Buntarou Shizuki, and Shin Takahashi. SynCro: Context-Aware User Interface System for Smartphone-Smartwatch Cross-Device Interaction. CHI '17 Extended Abstracts on Human Factors in Computing Systems (CHI EA '17), Late-Breaking Work, May 2017, pp. 1794-1801.
  42. Ryosuke Takada, Wei Lin, Toshiyuki Ando, Buntarou Shizuki, and Shin Takahashi. A Technique for Touch Force Sensing using a Waterproof Device's Built-in Barometer. CHI '17 Extended Abstracts on Human Factors in Computing Systems (CHI EA '17), Late-Breaking Work, May 2017, pp. 2140-2146.
  43. Koshi Ikegawa, Shuta Nakamae, and Buntarou Shizuki. A Block System with Magnetism-based Structure Recognition. Asian CHI Symposium: Emerging HCI Research Collection, May 2017. (poster and demo presentation) (reviewed)
  44. Yuki Kubo, Ryosuke Takada, Buntarou Shizuki, and Shin Takahashi. Context-Aware User Interface System for Cross-Device Interaction. Asian CHI Symposium: Emerging HCI Research Collection, May 2017. (poster and demo presentation) (reviewed)
  45. Akira Ishii, Takuya Adachi, Keigo Shima, Shuta Nakamae, Buntarou Shizuki, and Shin Takahashi. FistPointer: Target Selection Technique using Mid-air Interaction for Mobile VR Environment. Asian CHI Symposium: Emerging HCI Research Collection, May 2017. (poster and demo presentation) (reviewed)
  46. Ryosuke Takada, Wei Lin, Toshiyuki Ando, Buntarou Shizuki, and Shin Takahashi. A Technique for Touch Force Sensing using a Waterproof Device's Built-in Barometer. Asian CHI Symposium: Emerging HCI Research Collection, May 2017. (poster and demo presentation) (reviewed) (best poter/demo award)
  47. Koshi Ikegawa, Masaya Tsuruta, Tetsuya Abe, Arika Yoshida, Buntarou Shizuki, and Shin Takahashi. Lightweight Capacitance-based Block System for 3D Space Interaction. Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS 2016), November 2016, pp. 307-312. (reviewed)
  48. Yuki Kubo, Buntarou Shizuki, and Shin Takahashi. Watch Commander: A Gesture-based Invocation System for Rectangular Smartwatches using B2B-Swipe. In Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology (UIST '16 Adjunct), October 2016, pp. 37-39. (curated)
  49. Kazuki Tada, Shin Takahashi, and Buntarou Shizuki. Smart Home Cards: Tangible Programming with Paper Cards. Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct (UbiComp '16), September 2016, pp. 381-384. (curated)
  50. Buntarou Shizuki. Sensing Grasp Force using Active Acoustic Sensing. Proceedings of 18th International Conference on Human-Computer Interaction (HCI International 2016) - Posters' Extended Abstracts, Part I, CCIS 617, Springer, July 2016, pp. 382-387. (reviewed)
  51. Akira Ishii, Buntarou Shizuki, and Jiro Tanaka. Evaluation of Callout Design for Ultra-small Touch Screen Devices. CHI '16 Extended Abstracts on Human Factors in Computing Systems (CHI EA '16), May 2016, pp. 2511-2518. (juried)
  52. Tetsuya Abe, Buntarou Shizuki, and Jiro Tanaka. Input Techniques to the Surface around a Smartphone using a Magnet Embedded in a Pen-shaped Device. CHI '16 Extended Abstracts on Human Factors in Computing Systems (CHI EA '16), May 2016, pp. 2395-2402. (juried)
  53. Keigo Shima, Kazusa Onishi, Ryosuke Takada, Takuya Adachi, Buntarou Shizuki, and Jiro Tanaka. Investigating Accuracy of Tilting Operation on Wrist-worn Devices with Touchscreens. CHI '16 Extended Abstracts on Human Factors in Computing Systems (CHI EA '16), May 2016, pp. 2705-2711. (juried)
  54. Shuhei Aoyama, Buntarou Shizuki, and Jiro Tanaka. ThumbSlide: An Interaction Technique for Smartwatches using a Thumb Slide Movement. CHI '16 Extended Abstracts on Human Factors in Computing Systems (CHI EA '16), May 2016, pp. 2403-2409. (juried)
  55. Ryosuke Takada, Buntarou Shizuki, and Jiro Tanaka. MonoTouch: Single Capacitive Touch Sensor that Differentiates Touch Touch Gestures. CHI '16 Extended Abstracts on Human Factors in Computing Systems (CHI EA '16), May 2016, pp. 2736-2743. (juried)
  56. Arika Yoshida, Buntarou Shizuki, and Jiro Tanaka. Capacitive Blocks: A Block System that Connects the Physical with the Virtual using Changes of Capacitance. Adjunct Proceedings of the 28th ACM Symposium on User Interface Software and Technology (UIST '15 Adjunct), November 2015. (reviewed) (to appear)
  57. Keigo Shima, Ryosuke Takada, Kazusa Onishi, Takuya Adachi, Buntarou Shizuki, and Jiro Tanaka. AirFlip-Undo: Quick Undo using a Double Crossing In-Air Gesture in Hover Zone. Adjunct Proceedings of the 28th ACM Symposium on User Interface Software and Technology (UIST '15 Adjunct), November 2015. (reviewed) (to appear)
  58. Takuro Kuribara, Buntarou Shizuki, and Jiro Tanaka. HoverLink: Joint Interactions using Hover Sensing Capability. CHI '15 Extended Abstracts on Human Factors in Computing Systems (CHI EA '15), April 2015, pp. 1651-1656. (juried)
  59. Makoto Ono, Buntarou Shizuki, and Jiro Tanaka. A Rapid Prototyping Toolkit for Touch Sensitive Objects using Active Acoustic Sensing. Adjunct Proceedings of the 27th ACM Symposium on User Interface Software and Technology (UIST '14 Adjunct), October 2014, pp. 35-36.
  60. Takuro Kuribara, Buntarou Shizuki, and Jiro Tanaka. VibraInput: Two-step PIN Entry System based on Vibration and Visual Information. CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14), April 2014, pp. 2473-2478. (juried)
  61. Takuro Kuribara, Takuto Yoshikawa, Buntarou Shizuki, and Jiro Tanaka. HandyScope: A Remote Control Technique using Pull-out Gesture. CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14), Video Showcase, p. 175, April 2014. (juried)
  62. Kenzo Nirasawa, Buntaro Shizuki, and Jiro Tanaka. Analyzing Expenditure History on basis of Location and Time Data Acquired using Expense Recognition Wallet. Proceedings of the 10th Asia Pacific Conference on Computer Human Interaction (APCHI 2012), August 2012, pp. 635-636.
  63. Yuki Kuno, Buntarou Shizuki, and Jiro Tanaka. Leyboard: A Software Keyboard that Places Keys at Positions of Fingers and their Surroundings. Proceedings of the 10th Asia Pacific Conference on Computer Human Interaction (APCHI 2012), August 2012, pp. 723-724.
  64. Atsutomo Kobayashi, Buntaro Shizuki and Jiro Tanaka. 3D Direction Display Bracelet for Wearable System. Proceedings of 4th International Workshop on Cybernics (IWC2011) (CD-ROM), 4 pages, March 2011.
  65. Yuichi Murata, Buntarou Shizuki and Jiro Tanaka. Shadowgraph II: an Presentation Interface using a Multi-touch Enabled Graphics Tablet. Proceedings of 4th International Workshop on Cybernics (IWC2011) (CD-ROM), 4 pages, March 2011.
  66. Buntarou Shizuki, Masaki Naito and Jiro Tanaka. Browsing 3D media using Cylindrical Multi-touch Interface. Proceedings of the 2008 IEEE International Symposium on Multimedia (ISM2008), IEEE/Computer Society Press, December 2008, pp. 489-490.
  67. Motoki Miura, Susumu Kunifuji, Buntarou Shizuki, Jiro Tanaka. AirTransNote: Augmented Classrooms with Digital Pen Devices and RFID Tags. Proceedings of IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE 2005), pp. 56-58, November 2005. (referred)

Invited Talks/Demonstrations

  1. Takumi Kitagawa, Yuki Yamamoto, Buntarou Shizuki and Shin Tkahashi. A Viewpoint Control Method for 360° Media Using Helmet Touch Interface. The 32nd ACM User Interface Software and Technology Symposium (UIST 2019), October 2019. (demonstration)
  2. Naoki Yanagihara and Buntarou Shizuki. Cubic Keyboard for Virtual Reality. The 31st ACM User Interface Software and Technology Symposium (UIST 2018), October 2018. (demonstration)
  3. Buntarou Shizuki. Interaction Techniques on Touchscreens with Elastic/Non-flat Surfaces. Proceedings of the 23rd International Display Workshops with Asia Display 2016 (IDW/AD '16), December 2016, pp. 41-44.

Buntarou Shizuki(shizuki@cs.tsukuba.ac.jp)